![]() If your primary work is creative Adobe work, then maybe parallels is a good go between but not as the main way to work. Parallels might just do the job with such a powerful processor, but you're gimping yourself right out of the gate. Lastly, we're talking about an ARM based CPU that likely does not have instruction sets that Autodesk likely relies on. ![]() a GTX 3080 in a desktop is a whole different beast from its laptop equivalent. ![]() Secondly, the comparisons are against some sort of gaming laptop which generally uses a significantly paired down video card. I would say they are taking a very specific pro user seriously, not pro users in general. Last year, Autodesk also released a new version of AutoCAD for Mac with an entirely redesigned interface and graphic engine, and shipped a mobile counterpart called “AutoCAD WS” for iPhone and iPad.Firstly, the only thing we have right now is some nice charts from a biased Apple. As a result, sharing code with the iOS version made the process easier, though SketchBook Pro is scaled up to take advantage of the increased processing power and memory footprint of the Mac. The Loop reports Autodesk also had to ship a different version of Sketchbook Pro in order to be approved by Apple:įor example, Mac App Store apps aren’t supposed to use private APIs, can’t incorporate their own end user licensing agreements, and can’t employ separate copy protection. That’s quite an achievement, I would say. Autodesk (makers of AutoCAD) announced in a private event in San Francisco that the Mac App Store version of Sketchbook Pro, a painting and drawing application, has sold twice as many copies as the regular version did in the entire year. The most notable one comes from Pixelmator, which grossed $1 million in less than 20 days into the new store we have covered other experiences from developers in our Mac App Store hub. ![]() The Mac App Store isn’t even one month old and we have already heard several stories of success from Mac developers. ![]()
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